Publications

Conference Papers

Truesdell, E.J.K., and Madera, M. (2024). “Creative Sense-Making Analysis for the Representation of Collaboration in Embodied Play.” Accepted to the 2024 IEEE Conference on Games (IEEE CoG).

Truesdell, E.J.K., and Magerko, B. (2023). “Three Design Themes for Collaborative Alternative Controllers.” In Proceedings of the 2023 Conference on the Foundations of Digital Games (FDG 2023). (PDF)

Truesdell, E.J.K., Smith, J.B., Mathew, S., Katuka, G.A., Griffith, A., McKlin, T., Magerko, B., Freeman, J., and Boyer, K.E. (2021). “Supporting Computational Music Remixing with a Co-Creative Learning Companion.” In Proceedings of the 2021 International Conference on Computational Creativity. (PDF) [Best Long Paper, Student-Led]

Smith, J., Truesdell, E.J.K., Freeman, J., Magerko, B., Boyer, K.E., and McKlin, T. (2020). “Modeling Music and Code Knowledge to Support a Co-creative AI Agent in Education”. In Proceedings of the 21st International Society for Music Information Retrieval Conference (ISMIR 2020). (PDF)

Journal Articles

Rahimi, S., Smith, J.B., Truesdell, E.J.K., Vinay, A., Boyer, K.E., Magerko, B., Freeman, J., and McKlin, T. (2024). “An Automated, Unobtrusive, Formative Assessment of Creativity in a Computer Science and Music Remixing Learning Environment.” Accepted to Psychology of Aesthetics, Creativity, and the Arts.

Short Papers

Tian, V.K., Truesdell, E.J.K., and Lee, F.J. (2024). “You Are Under Watch: Designing an Uncomfortable Pervasive Game for Critical Reflection and Player Equity.” Accepted to the 2024 International Symposium on Electronic Art (ISEA 2024).

Demo and Workshop Papers

Rahimi, S., Smith, J.B., Truesdell, E.J.K., Vinay, A., Boyer, K.E., Magerko, B., Freeman, J., and McKlin, T. (2023) “Validity and Fairness of an Automated Assessment of Creativity in Computational Music Remixing.” Workshop on Automated Assessment and Guidance of Project Work at the 24th International Conference on Artificial Intelligence in Education. (PDF)

Truesdell, E.J.K. (2021) “Curve-Based Level Generation for a Full-Body VR Rhythm Game.” In Proceedings of the 17th AAAI conference on Artificial Intelligence and Interactive Digital Entertainment. (PDF)

Other Scholarly Publications

Truesdell, E.J.K. (2023) “Designing Controllers for Collaborative Play.” Doctoral Dissertation in the School of Literature, Media, and Communication at the Georgia Institute of Technology. (PDF)