All Ears is an experimental narrative experience designed to place the player in the world of a modern-day visually impaired woman. This work intends to build sympathy for the daily frustrations of visually impaired individuals and engage sighted players in the similarities and differences of a sensory world entirely different from their own.
Team: Ambeisa Boswell (writing), Sydney Oswald (sound design, UI), Erin Truesdell (programming).
Load screen created by Sydney Oswald.
You can play All Ears here.
You can read the All Ears abstract, authored by Sydney Oswald and Erin Truesdell for submission to the 2017 Foundations of Digital Games conference, here.